Bridgemate
Pro Scoring system
Manual
© 2004-2007 Bridge Systems BV
All information
contained in this document is subject to change without prior warning. Unless
stated otherwise, all persons and details mentioned in this document are
fictitious. No part of this publication may be reproduced and/or published, by
print, photoprint, microfilm or otherwise, or stored in a retrieval system,
without prior written permission from Bridge Systems BV.
© Copyright 2004-2007 Bridge Systems BV. All rights reserved.
Bridgemate,
Bridgemate Pro and the Bridgemate logo are trademarks and/or registered
trademarks of Bridge Systems BV in the Netherlands and other countries.
Microsoft and Microsoft Windows are trademarks and/or registered trademarks of
the Microsoft Corporation in the United States and other countries.
Table
of contents
Chapter 1:
Description Bridgemate Pro scoring system
Chapter 2:
Hardware configuration
Installing Bridgemate Pro Control
Software
Connecting the server to the PC
Chapter 3:
Bridgemate Pro Control software
Launching Bridgemate Pro Control
Logging in and logging off
Bridgemates
Viewing and filtering or sorting
scores
Processing scores in the scoring
program
Opening and closing result files
Adding a client to the result file
Synchronizing the server and client
Updating movement in the server
Chapter 5: Use of the Bridgemate® Pro scoring devices
Entering scores with the Bridgemate
Chapter 6:
Additional Bridgemate functions
Reading scores manually in
Bridgemate
Procedure in the event of data loss
Multiple bridge clubs playing
simultaneously
IMPORTANT—PLEASE READ THIS LIMITED
WARRANTY CAREFULLY TO UNDERSTAND YOUR RIGHTS AND OBLIGATIONS! The term
“Hardware Device” means the Bridge Systems hardware product. The term “You”
means either an individual or a single legal entity who will be referred to in
this Limited Warranty as “You” and “Your”.
A. WARRANTIES.
1. Express Warranty. Subject to the
terms and conditions of this Limited Warranty and in lieu of any other (if any)
express warranties, Bridge Systems warrants that under normal use and service,
on the date of acquisition as shown on Your receipt or similar proof of payment
and for the period of time stated below for the applicable Hardware Device
(hereafter each defined as the “Warranty Period”), that the Hardware Device
will substantially conform with the accompanying Bridge Systems packaging and
documentation. As to any defects discovered after the Warranty Period, there is
no warranty or condition of any kind.
Warranty Period:
For all hardware parts of the
Bridgemate Pro scoring system: one (1) year.
This Limited Warranty does not
cover, and no warranty of any kind is provided with respect to any subjective
or aesthetic aspects of the Hardware Device. The express warranty stated above
is the only express warranty made to You and is provided in lieu of all other
express or implied warranties and conditions (except for any nondisclaimable
implied warranties that exist), including any created by any other
documentation or packaging. No information or suggestions (oral or in a record)
given by Bridge Systems, its distributors, agents, affiliates or suppliers or
its or their employees or agents, shall create a warranty or condition or
expand the scope of this Limited Warranty.
2. Limitation on Duration of
Implied Warranties. If you are a consumer, You may also have an implied
warranty and/or condition under the laws of some jurisdictions, which is hereby
limited to the duration of the Warranty Period. Some jurisdictions do not allow
limitations on how long an implied warranty or condition lasts, so the
foregoing limitation may not apply to You.
B. EXCLUSIVE REMEDY. Subject to
applicable law and the following, and provided that You return the Hardware
Device to Your place of acquisition (or, if that place will not accept the
return, to Bridge Systems) with a copy of Your receipt or other bona fide proof
of payment during the Warranty Period, Bridge Systems will, at its option and
as Your exclusive remedy for breach of this Limited Warranty and any implied warranties:
repair or replace the defective Hardware Device; or
make payment to You for the allowable damages that You incurred in reasonable
reliance, but only up to the amount You paid (if any) for the Hardware Device
less reasonable depreciation based on actual use.
The above remedy is subject to the following:
Any repaired or replaced Hardware Device will be new or refurbished or
serviceably used, comparable in function and performance to the original
Hardware Device, and may include third party items;
Any Hardware Device repaired or replaced under this Limited Warranty will be
warranted for the remainder of the original Warranty Period or 30 days from the
date of shipment of the item back to You, whichever is longer.
Except as otherwise required by legislation in Your jurisdiction, costs
associated with transport (including packaging) for warranty service shall be
at Your expense; and Bridge Systems, its distributors, agents, affiliates and
suppliers do not provide any warranties regarding any other services provided
under this Limited Warranty and disclaim all duties (if any) of workmanlike
effort or of lack of negligence regarding such services.
C. NO OTHER WARRANTIES. The express
warranty stated above is the only express warranty made to You and is provided
in lieu of all other express or implied warranties and conditions (if any)
including any created by any other documentation or packaging. No other
warranties or conditions are made with respect to the Hardware Device or the
warranty services by any person, including but not limited to Bridge Systems,
its distributors, agents, affiliates and suppliers. No information (oral or
written) or suggestions given by Bridge Systems, its distributors, agents or
suppliers or its or their employees, shall create a warranty or condition or
expand the scope of this Limited Warranty. Also, there is no warranty or
condition of title, quiet enjoyment, or noninfringement in the Hardware Device.
You may have greater rights existing under legislation in your jurisdiction.
D. EXCLUSION OF OTHER DAMAGES.
TO THE FULL EXTENT ALLOWED BY LAW, BRIDGE SYSTEMS AND ITS DISTRIBUTORS, AGENTS,
AFFILIATES AND SUPPLIERS ARE NOT LIABLE FOR ANY:
(i) CONSEQUENTIAL OR INCIDENTAL DAMAGES;
(ii) DAMAGES OR LOSS OF ANY NATURE WHATSOEVER RELATING TO LOST PROFITS,
BUSINESS INTERRUPTION, LOSS OF DATA OR PRIVACY OR CONFIDENTIALITY, ANY
INABILITY TO USE ALL OR PART OF THE HARDWARE DEVICE, PERSONAL INJURY, OR ANY
FAILURE TO MEET ANY DUTY (INCLUDING BUT NOT LIMITED TO ANY DUTY OF NEGLIGENCE,
GOOD FAITH OR OF WORKMANLIKE EFFORT); OR
(iii) INDIRECT, SPECIAL, OR PUNITIVE DAMAGES ARISING OUT OF OR RELATING IN ANY
WAY TO THE HARDWARE DEVICE. THE FOREGOING APPLIES EVEN IF BRIDGE SYSTEMS OR ANY
DISTRIBUTOR, AGENT, AFFILIATE OR SUPPLIER HAS BEEN ADVISED OF THE POSSIBILITY
OF SUCH LOSSES OR DAMAGES; AND EVEN IN THE EVENT OF FAULT, TORT (INCLUDING
NEGLIGENCE), STRICT OR PRODUCT LIABILITY, MISREPRESENTATION OR OTHER REASON.
Some jurisdictions do not allow the exclusion or limitation of incidental or
consequential damages, so the above limitation or exclusions may not apply to
You.
E. EXCLUSIONS FROM COVERAGE. This
Limited Warranty shall not apply and Bridge Systems, its distributors, agents,
affiliates and suppliers have no liability under this Limited Warranty if the Hardware
Device:
- is used for commercial purposes (including rental or lease);
- is modified or tampered with;
- is damaged by Acts of God, power surge, misuse, abuse, negligence, accident,
wear and tear, mishandling, misapplication, or other causes unrelated to
defects in the Hardware Device;
- is damaged by programs, data, viruses, or files, or during shipments;
- is not used in accordance with the accompanying documentation and use
instructions; or
- is repaired, modified or altered by other than a Bridge Systems authorized
repair center and the unauthorized center causes or contributes to any defect
or damage.
F. REGISTRATION. You need not
register Your acquisition of the Hardware Device for the Limited Warranty to be
effective.
G. BENEFICIARY. To the extent
allowed by applicable law, the Limited Warranty is only made to You, the first
purchaser of the Hardware Device, and there are no third party beneficiaries of
the Limited Warranty. It is not intended for and does not apply to anyone else
(except as required by law), including anyone to whom You make any transfer of
the Hardware Device.
H. FURTHER INFORMATION. Bridge
Systems is the warrantor under this Limited Warranty. To receive instructions
for obtaining performance of this Limited Warranty You must either contact the
local Bridgemate distributor serving your country, or write to: Bridge Systems
BV, Postal Box 21570, Rotterdam, 3001 AN, The Netherlands, or visit Bridge
Systems on the World Wide Web at http://www.bridgemate.com.
You must also:
1. Submit proof of payment in the form of a bona fide, dated receipt, or
invoice (or a copy) evidencing that You are the beneficiary of this Limited
Warranty and that Your request for a remedy is made within the Warranty Period;
2. Follow Bridge Systems’ shipping and other instructions if it determines that
all or part of your Hardware Device requires return. To obtain the Limited
Warranty performance, you must take or deliver the item in either its original
packaging or packaging that provides an equal degree of protection to the
location specified by Bridge Systems. Except as otherwise required by
legislation in your jurisdiction, costs associated with transport (including
packaging) for warranty service shall be at Your expense.
Failure to follow the above instructions may result in delays, cause you to
incur additional charges, or may void your warranty.
This Limited Warranty gives You specific legal rights and You may also have other rights which vary from jurisdiction to jurisdiction. Where any term of this Limited Warranty is prohibited by such laws, it shall be null and void, but the remainder of the Limited Warranty shall remain in full force and effect if its allocation of risks is not materially disturbed.
Failure to properly set up, use, and care for the Bridgemate Pro system can increase the risk of serious injury or death, or damage to the system. Read this manual and the manuals of any peripherals for important safety and health information. Keep all manuals for future reference. For replacement manuals, go to www.bridgemate.com/support.php or contact your local Bridgemate supplier.
If the Bridgemate Pro server or Bridgemate Pro scoring devices falls and hits someone, it could cause serious injury. To reduce the risk of such injuries and damage to parts of the system, set them up according to these instructions and place them on a surface that:
· Is flat and level.
· Is stable and not likely to tip over.
· Allows all four feet of both the server and scoring device to be in contact with the surface.
· Is not likely to allow the server and scoring device to slip or slide off.
· Is clean and free of dust and debris.
If the surface or feet of server or scoring devices become dirty or dusty, clean them with a dry cloth.
Arrange all cables and cords so that people and pets are not likely to trip over or accidentally pull on them as they move around or walk through the area. When the Bridgemate Pro server is not in use, you may need to disconnect all cables and cords from the server to keep them out of the reach of children and pets. Do not allow children to play with cables and cords.
Do not place any part of the Bridgemate Pro system on a bed, sofa, or other soft surface. Do not place any part near heat sources, such as radiators, heat registers, stoves, or amplifiers.
Do not use the Bridgemate Pro system in smoky or dusty locations. Smoke and dust may damage the Bridgemate Pro server and scoring devices.
As with many other electrical devices, failure to take the following precautions can result in serious injury or death from electric shock or fire or damage to the Bridgemate Pro system.
Select an appropriate power source for your Bridgemate Pro server:
· Use only the power supply unit that came with the Bridgemate Pro server or that you received from your Bridgemate supplier. If you are not sure if you have the correct power supply unit, stop using it and contact your Bridgemate supplier. If you need a replacement power supply unit, contact your Bridgemate supplier as well.
· Confirm that your electrical outlet provides the type of power indicated on the power supply unit (in terms of voltage [V] and frequency [Hz]). If you are not sure of the type of power supplied to your home, consult a qualified electrician.
· Do not use non-standard power sources, such as generators or inverters, even if the voltage and frequency appear acceptable. Only use AC power provided by a standard wall outlet.
· Do not overload your wall outlet, extension cord, power strip, or other electrical receptacle. Confirm that they are rated to handle the total current (in amps [A]) indicated on the power supply unit and any other devices that are on the same circuit.
To avoid damaging the power cord and
power supply:
· Do not wrap the power cord around the power supply unit.
· Protect the power cord from being walked on.
· Protect cords from being pinched or sharply bent, particularly where they connect to the power outlet, the power supply unit, and the Bridgemate Pro server.
· Do not jerk, knot, sharply bend, or otherwise abuse the power cord.
· Do not expose the power cord to sources of heat.
· Keep children and pets away from the power cord. Do not allow them to bite or chew on it.
· When disconnecting the power cord, pull on the plug—do not pull on the cord.
· Do not let the power supply hang from the power cord.
If a power cord or power supply becomes damaged in any way, stop using it immediately and contact your Bridgemate supplier. Only use the power supply and AC power cords supplied with your Bridgemate Pro system or received from your Bridgemate supplier.
Unplug the Bridgemate Pro server during lightning storms or when unused for long periods of time.
Always connect the power cord according to the following instructions:
Improper use of batteries may result in battery fluid leakage, overheating, or explosion. Released battery fluid is corrosive and may be toxic. It can cause skin and eye burns, and is harmful if swallowed. To reduce the risk of injury:
· Keep batteries out of reach of children.
· Do not heat, open, puncture, mutilate, or dispose of batteries in fire.
· Do not mix new and old batteries or batteries of different types (for example, carbon-zinc and alkaline batteries)
· Remove the batteries if they are worn out or before storing your Bridgemate Pro system for an extended period of time. When removing batteries from the Bridgemate Pro scoring device or server, do not use your fingers or finger nails to remove the batteries. Instead use a blunt object like a screwdriver or pen to safely remove the batteries.
· If a battery leaks, remove all batteries, taking care to keep the leaked fluid from touching your skin or clothes. If fluid from the battery comes into contact with skin or clothes, flush skin with water immediately. Before inserting new batteries, thoroughly clean the battery compartment with a damp paper towel, or follow the battery manufacturer's recommendations for cleanup.
·
Dispose of batteries in
accordance with Local and National Disposal Regulations, including those
governing the recovery and recycling of waste electrical and electronic
equipment (WEEE).
Remove batteries aboard aircraft
Before boarding any aircraft or packing the
Bridgemate Pro scoring devices or server in luggage that will be checked,
remove all batteries. The Bridgemate Pro server and scoring devices can
transmit radio frequency (RF) energy, much like a cellular telephone, whenever
batteries are installed.
Do not attempt to take apart, service, or modify the Bridgemate Pro server,
Bridgemate Pro scoring devices, power supply, or its peripherals in any way.
Doing so could present the risk of serious injury or death from electric shock
or fire, and it will void your warranty.
Any evidence of any attempt to open and/or modify the Bridgemate Pro system, including any peeling, puncturing, or removal of any of the labels, will void the Limited Warranty and render the Bridgemate Pro system ineligible for authorized repair.
This symbol on the product or its packaging means that this product must not be disposed of with your household waste. Instead, it is your responsibility to hand this over to an applicable collection point for the recycling of electrical and electronic equipment. This separate collection and recycling will help to conserve natural resources and prevent potential negative consequences for human health and the environment, which inappropriate disposal could cause due to the possible presence of hazardous substances in electrical and electronic equipment. For more information about where to drop off your electrical and electronic waste, please contact your local city/municipality office, your household waste disposal service, or the shop where you purchased this product.
Thank you for
purchasing your Bridgemate® Pro scoring system. Bridgemate Pro is an advanced
electronic scoring system for bridge clubs and tournaments, designed to enhance
the enjoyment of bridge. Bridgemate Pro automatically registers board results.
The scores are verified and fed to the central PC. Tournament directors will
value the user-friendly features of Bridgemate Pro, as it enables them to focus
fully on their core tasks.
This manual
describes the operation of the Bridgemate Pro scoring system, including the
central software program, the server and the Bridgemate Pro scoring devices.
This manual serves as an addition to the manual supplied with your scoring
program. As the Bridgemate Pro scoring system operates independently from the
scoring program, this manual does not include instructions for operating your
scoring program.
This manual
consists of the following chapters:
-
The
components of the Bridgemate Pro scoring system are explained in Chapter 1. A
brief and concise explanation is given of the individual components and how
they relate to each other.
-
Chapter
2 explains how to configure and install the Bridgemate Pro software and
hardware and how to configure the Bridgemates per section and table. This
chapter also explains how to set the radio channels to enable wireless data
exchange.
-
Chapter
3 explores the use of the Bridgemate Pro Control software program in more
detail.
-
Chapter
4 explains the different Bridgemate Pro Control options offered by the
Bridgemate Pro server.
-
Use of
the Bridgemate Pro scoring devices is explained in Chapter 5.
-
Chapter
6 highlights the additional functions for the Bridgemate.
-
Chapter
7 contains tips on how to operate the Bridgemate Pro scoring system when
multiple bridge clubs are playing simultaneously in one room. Practical advice
is also offered on how to deploy Bridgemate Pro in big tournaments, involving
different rooms and/or multiple servers.
This manual covers
the following versions of the Bridgemate Pro components:
Bridgemate Pro
Control 1.6
Bridgemate Pro server 1.2.5
(firmware version)
Bridgemate Pro scoring devices 2.2.1a
(firmware version)
Updates of the
Bridgemate firmware can be downloaded from http://www.bridgemate.com/support.php
This chapter
describes the components of the Bridgemate Pro scoring system and how they
relate to each other. It also explains how to use the Bridgemate Pro: from
creating a session in your scoring program to registering the scores in the
scoring program.
Please read this
chapter carefully. Once you understand the function of the individual
components and how they relate to each other, you will quickly get to grips
with the Bridgemate Pro scoring system.
The Bridgemate Pro
scoring system consists of the following hardware and software:
·
Bridgemate
Pro scoring devices
·
Bridgemate
Pro server + power supply unit
·
USB-to-serial
converter
·
Data
communications cable
·
Tournament
directors key
·
Bridgemate
Pro Control software
Bridgemate Pro
scoring device
The Bridgemate Pro scoring devices are placed on the bridge table and are
used to enter the scores. For the purpose of simplicity, we shall refer to
these input devices as ”Bridgemates”. Wireless communication between the
Bridgemates and the server is established and maintained using radio frequency
waves. Only one Bridgemate is required per table. The use of the Bridgemates is
explained in more detail in Chapter 5.
The Bridgemate Pro
server, “server” for short, is a small device connected to the PC. It acts as a
bridge between the PC and the Bridgemates. As the PC cannot communicate
directly with the Bridgemates, the server is a vital component. The server is
equipped with a transmitter and a receiver, establishing and maintaining
wireless data communication with the Bridgemates. The server sends all movement
data to the Bridgemates, including board numbers and pair numbers, and receives
the board results in return. The server can control up to 128 Bridgemates
simultaneously. The server can be powered by either an external power adapter
or by 4 AA Batteries.
The server is connected to the serial port of your PC. If your PC does not have a serial port, use the USB-to-serial converter, included with the Bridgemate Pro server. To add a serial port to your PC, connect the converter to a USB port on your PC.
The data communications cable enables you to connect the Bridgemate scoring devices directly to the PC. This in turn enables you to read the board results stored in the Bridgemate memory manually, or to install new firmware in the Bridgemates.
The tournament
directors key, TD-key for short, is a small key that enables the tournament
director to configure the Bridgemate for each section and table, and to
activate the special TD menu.
A specific program
is required to control the server from the PC: Bridgemate Pro Control (“BPC”).
This program runs on Windows95 or higher and is controlled in part by your
scoring program. BPC fully controls the server and data exchange between the
server and the PC. BPC first saves all the relevant session data used by the server
to control the Bridgemates. BPC then retrieves all entered board results from
the server and stores these in the result file. All other server controls are
also executed from BPC.
In addition, the following three components are important. Although they
are not supplied together with your Bridgemate Pro scoring system, they are of
crucial importance to the correct operation of the system.
·
Client
(=Personal computer with Bridgemate Pro Control software)
·
Result file
·
Scoring program
The Bridgemate Pro
Control program runs on a so-called “client” (Windows-based) personal computer
(PC). The scoring program and BPC usually run on one client PC, to which the
server is also connected. During big tournaments, multiple servers may be
required to support the high number of Bridgemates and/or to establish and
maintain the wireless communication between the server and the Bridgemates. In
this case, the servers are connected to a network PC, and the network consists
of multiple clients.
Note: The term
“client” suggests that the Bridgemate Pro scoring system also consists of a PC
network server. This is not the case. All (network) PCs running the Bridgemate
Pro scoring system are known as clients.
The result file is
created by the scoring program. It contains all the session data, including
sections, tables, movements, etc. This data is generated by the session
configured in the scoring program. BPC reads this session data and feeds the
correct data to the server. During the session, BPC reads all the board results
entered in the server and saves these in the result file. All Bridgemate Pro
result files have the file extension .bws.
The scoring
program creates the session and calculates the scores. After you have created a
session, the scoring program will create the abovementioned result file. This
file contains all the relevant session data. The scoring program will read all
board results saved in the result file and process these during the session.
These procedures are explained in more detail in the user manuals or help files
of your scoring program.
Having examined
the individual components of the Bridgemate Pro scoring system, the next step
involves assessing the entire process and how the different components relate
to each other.
The process is
outlined in the below diagram:
Activity |
Explanation |
Step 1: Session created in the
scoring program |
This is the starting point in the
process. In the session, users can set the number of sections to be played,
the number of pairs per section, boards and movements. |
Step 2: Result file created in the
scoring program |
Using the session data, the scoring
program creates a result file, containing all data relating to the sections,
corresponding movements, boards and pairs. |
Step 3: Bridgemate Pro Control reads
the result file |
The scoring program starts BPC. The
result file is then read by BPC, generating the data for all tables used in
each session. |
Step 4: Bridgemate Pro Control
transfers data to the server |
BPC initializes the server using the
data contained in the result file. All session tables are stored in the
server. Movements from each table are included, so that the server knows (per
round) which pairs and boards correspond with which table. |
Step 5: The server has been
activated and the Bridgemates can be activated |
Now that all the relevant data has
been stored in the server, the Bridgemates can be activated. The players
activate the Bridgemates, which log in to the server. The scores can now be
entered. |
Step 6: Scores are entered in the
Bridgemate and sent to the server |
During this process, the board
number and pair number/direction of play are verified for accuracy.
Verification is executed via direct communication between the Bridgemate and
the server. The Bridgemate itself does not contain any movement data. Entered
board results are sent directly to the server. This data is stored in the
server memory. |
Step 7: Bridgemate Pro Control
retrieves the scores from the server. The scores are saved in the result file |
BPC reads all newly entered scores
from the server and saves them in the result file. |
Step 8: The scoring program reads
the scores saved in the result file and adds these to the session |
The scoring program reads the scores
saved in the result file and stores these in its session file. The scores are
processed and incorporated in the session data to calculate the final score. |
If your scoring
program fully supports Bridgemate, BPC can execute steps 2 to 4 and read the
scores (step 7) automatically via one simple command from the scoring program.
For further information on how to enable automatic launch of the Bridgemate Pro
scoring system, please contact the supplier of your scoring program.
The Bridgemate Pro
scoring system can run on Windows 95 or higher. Recommended is Windows2000 or
higher.
Recommended
configuration:
Processor Pentium II 300MHz or higher
Memory 64MB or higher
The PC must also be
equipped with a serial port. If your PC does not have a serial port, please use
the USB-to-serial converter to create an extra serial port on the PC.
To install the
Bridgemate Pro scoring system, you will need to run the “BMProSetup.exe” file.
This software is supplied on CD Rom by your Bridgemate supplier or may be
downloaded from http://www.bridgemate.com/support
or your Bridgemate supplier’s website. The requirements for the installation of
the Bridgemate Pro software may differ, depending on your scoring program. For
more information about where to install the software on your PC, please consult
the information supplied with your scoring program or by your Bridgemate
supplier. To install Bridgemate Pro on a separate client, we recommend the
default folder (=C:\Program files\Bridgemate Pro).
To operate the
server, please ensure it is connected to the power adapter or is fitted with
batteries. The server cannot operate without a power adapter and batteries. If
batteries are not installed in the server and power is lost, any unsaved data
in the server will be lost.
Read the safety instructions at the front of this manual before installing
the server.
A 9~12V power
adapter is supplied with the server. Plug the adapter into the wall socket and
the plug in the black connection at the top of the server. The green LED on the
server will light up, indicating that the server is now connected to the power
adapter.
Batteries are used
if there is no power adapter connected, or as a back-up in the event of power
failure. The battery compartment on the bottom of the server holds four AA 1.5
volt batteries (not included). Install the four batteries as indicated. A red
LED will light up, indicating that the batteries have been installed correctly
and no power adapter is used. The approximate operation time of the batteries
is 50 hours.
Warning
·
Always install the batteries as indicated. Incorrectly
installed batteries could damage the server and the batteries. The batteries
may start leaking, potentially damaging the server and voiding the warranty.
·
With
batteries installed (but also when powered by power adapter) the server is
always actively waiting to receive a radio signal from a Bridgemate – even if
the client PC is not running BPC. If a battery is not removed, and the server
is running on batteries only, the battery set will drain in aproximately 50
hours.
·
When
removing batteries from the Bridgemate Pro scoring device or server, do not use
your fingers or finger nails to remove the batteries. Instead use a blunt
object like a screwdriver or pen to safely remove the batteries.
If both the power
adapter and batteries are used, the server will obtain its power from the
adapter. The batteries will only be activated if the adapter is not supplying
power (e.g. during a power cut). Power will immediately transfer to the
batteries and no data will be lost. We recommend installing batteries as a
back-up while the server is in operation. This will ensure no data is lost
during the session.
The server will
automatically switch on once the power adapter is connected or the batteries
are fitted. To switch off the server, both power sources will need to be
removed. It is recommended to remove the power adapter and batteries after you
have finished using the server. Only one of the four batteries needs to be
removed. To remove the batteries, please use a screwdriver or pen. Please do
not attempt to remove them with your fingers.
Warning
Do not
reinstall the removed batteries in the opposite direction. Instead, store them
separately. Reinstalling batteries in the opposite direction will damage the
server and the batteries and void the warranty.
Connect the server
to the serial port of your PC. If your PC does not have a serial port
available, please use the USB-to-serial converter which is supplied with the
server and connect it to the USB port. This allows you to add an extra serial
port to your PC. It comes with a set of software drivers which need to be
installed seperately. See the documentation included with the converter for
more information.
When using a
USB-to-serial converter, please ensure the serial port has a port number
between 1 and 10. If the assigned COM port is 11 or higher, it will need to be
corrected manually in Device Settings of Windows Control Panel.
When you start up Bridgemate Pro Control for the first time, you will be
asked to select the correct region. Select your region. To enable the server to
transmit data to the Bridgemates over the correct radio frequency, it is vital
that you select the appropriate region. It is not possible to change the original factory
settings of the Bridgemate’s region coding. In other words, the server
will be unable to transmit data to the Bridgemates if its frequency settings
differ from those of the Bridgemate.
Before the
Bridgemates can be used in the session, the section and table for each
Bridgemate will need to be configured. For more information on how to configure
the Bridgemates, please see Chapter 5.
The Bridgemate Pro
scoring system can communicate over different radio channels. This enables
users to install multiple systems next to each other without causing
interference (see also Chapter 6,
“Multiple clubs”). To enable a Bridgemate to communicate with the
server, both must be set to the same channel. The number of channels at your
disposal depends on the region in which you are playing. Users based in Europe
have 8 channels, while users based in North America have 128 channels.
Australia has 64 channels. The default setting for the Bridgemate and server
channel is channel 0 for each region.
The channel over
which the Bridgemate communicates is set using the same menu used for changing
the section/table settings. The tournament director (TD) key is used to perform
this operation. See also chapter 5 for more information.
GROUP: A
+/-
TABLE: 1
Set the section
and the table first, and press OK. The following screen will appear:
CHANNEL: 0
Press the Cancel
button to delete the set value and enter the new value. Press OK to save the new
settings.
The channel over
which the server communicates is set via Bridgemate Pro Control, Server à Channel selection menu. For more
information on how to set the channels, please see Chapter 4.
The Bridgemate Pro
server is very easy to use. Only a few instructions need to be followed. The
following rules must be observed:
-
The
supplied power adapter may only be used with the Bridgemate Pro server. Under
no circumstances should another adapter be used.
-
Under
no circumstances should the power adapter be connected to the data port of the
Bridgemate (black connector at the back) as this may cause damage to the
Bridgemate hardware. This data port may only be used with the Bridgemate
communication cable and tournament director’s key.
-
Under
no circumstances should the Bridgemate communication cable and TD-key be
connected to the power adapter connection of the server.
-
Install
the batteries as indicated. Incorrectly installed batteries could damage the
server.
-
During
use, make sure the server is placed horizontally on a level surface.
-
Do not
place any objects on the server and make sure there is as much distance between
the server and other objects as possible. The fewer objects there are between
the Bridgemates and the server, the better the data exchange will be.
-
Where
possible, make sure the Bridgemates and the server are not separated by a wall.
The server should preferably be placed in a central location between the
Bridgemates. If this is not possible, place the server as closely as possible
to the Bridgemates along the edge of the playing room.
The Bridgemate Pro
Control program is the bridge between the result file and the server. BPC reads
the session data from the result file and loads it into the server so that the
server can control the Bridgemates. Then, BPC retrieves the entered board
results from the server and stores these in the result file. BPC has been designed for simplicity and ease of use and
is very user friendly.
This chapter
contains information on the basic and advanced functions of Bridgemate Pro
Control. For general use of the program, it is not necessary to know all the
information contained in this chapter. When first starting the system, make
sure to read the paragraphs “Launching Bridgemate Pro Control”, “Logging in and
logging off Bridgemates” and “Board results” first.
Bridgemate Pro
Control is launched from your scoring program. Depending on your scoring
program, there are several ways to launch BPC. The majority of scoring programs
have a launching function, enabling fully automatic activation of the
Bridgemate Pro server and results reading. The scoring program generally also
contains a function to launch BPC using the existing and active result file.
For more information, please consult the manual of your scoring program.
The BPC screen is
displayed as follows:
The name of the
active result file is displayed in the title bar. If no result files are open,
the text “No session active” will be displayed.
The pane in the
top left-hand corner of the screen displays information relating to the server.
If a server has been found, the text “connected” and the version number will be
displayed. You can also check the serial port to which the server is connected,
and whether server is running on a power adapter or batteries. If the power
adapter is used, the text “AC adapter” will be displayed; if batteries are
used, the power meter will display the number of operating hours remaining in
percentages. If you are using batteries, we would recommend replacing them in
time rather than overusing them. BPC will indicate when to replace the
batteries. Lastly, BPC will display the region and the channel over which the
server is communicating.
The bottom
left-hand corner of the screen contains two tabs, All tables and Client
tables. Below these tabs is a list of tables. The All tables tab
contains all the tables stored in the result file. These are generally all the
tables used in the session. The tables must be assigned to a client. The Client
tables tab displays the tables assigned to the client PC you are currently
using. The name of this client is displayed in the bottom left-hand corner of
the screen. If you are using one PC for your sessions, all tables will be
assigned to the same client. In this case, the All tables and Client
tables tabs contain the same tables. If you are using multiple clients
(e.g. in big tournaments), the All tables tab contains all tables in the
session; the tables may be assigned to different clients. The Client tables
tab only displays (on both PCs) those tables assigned to that specific client.
The scoring
program will create the result file for you. It is assumed that only one client
is used. The program will automatically assign all tables to the PC you are
currently using. You do not need to perform any manual changes. Manual changes
are only required during big tournaments involving the use of multiple clients
and servers.
All board results
read from the server are displayed in the right-hand side of the screen. Per
board result, users can see the table(s) to which this score relates, the pair
numbers, declarer, the overall score and the time this score was logged in BPC.
Please note: the time/date registration logs the exact time the board results
were saved in the result file. If there is a server delay in reading the
scores, the system logs the time/date when the server was read and the board
result was saved in the result file. In other words, the system does not log
the time/date when the score was actually registered in the server.
The filtering and
sorting functions, based on one or multiple criteria, are displayed in the
bottom right-hand corner of the screen. This enables users to perform a fast
search for specific scores or to compare scores. Filter and sort options are
available per section, table, round and board number.
Once the
corresponding tables have been added to the server, the Bridgemates can be
activated. If this is not the case, the Bridgemates cannot be activated.
Once the Bridgemate
has been switched on, the start-up screen will display the text “Bridgemate
Pro” followed by the version number. Press OK to go to the section and table
number screen. Press OK again to log the Bridgemate in to the server. The
flashing symbol in the top right-hand corner of the Bridgemate screen indicates
that radio communication is taking place. Once the Bridgemate has logged in,
all first round data will be displayed. The Bridgemate has now been activated.
In the BPC screen, the red symbol in the “Status” column of the All tables and
Client tables tab will turn to green (provided the function “Retrieve
data from server” is checked, see Board results – Reading from server later on
in this manual). This column also gives a clear overview of all inactive Bridgemates:
if the status column is still red, the table has not activated the Bridgemate.
In the following
cases, the Bridgemate will not be logged in to the server, but instead the
message “SYSTEM NOT ACTIVATED YET” will be displayed and the Bridgemate is
returned to the start-up screen:
-
The
corresponding table has not been added to the server.
-
The
session of this table has finished, all the scores have been registered for
this table. In this case, the Bridgemate will display the message “End of
session”.
-
Another
Bridgemate with the same section/table number setting has already logged in to
the server. It is not possible for two Bridgemates to log in with the same
section/table number.
-
The
server is outside the range of the Bridgemate and cannot communicate with the
Bridgemate.
-
The
server and the Bridgemate are not communicating over the same channel.
-
The
region setting in BPC does not match the region setting of the Bridgemates.
The “End of
session” message will be displayed for all Bridgemates that have completed the
rounds and sent all the scores. These Bridgemates are returned to the
“Bridgemate Pro” start-up screen and are automatically logged off from the
server. The status column of this table will turn red again, indicating that
the session has been completed on this table. A clear overview is given of all
the active tables. All Bridgemates with the green status display are still in
use.
As well as logging
off automatically at the end of the session, users are given two alternative
options for logging off manually:
-
Using
the reset function in the TD menu (option 0). The Bridgemate is returned to the
start-up screen and is logged off from the server. See chapter 5 for more
information on how to reset the Bridgemates from the TD menu.
-
Via
menu Server à Show tables, Log off table(s). See
chapter 4 for more information.
The latter
function can be used if you need to use another Bridgemate for a specific
reason but cannot log off via the normal procedure. You will need to log off manually
to start using another Bridgemate. See also chapter 7 for more information.
Once the
Bridgemates have logged in, they will feed scores to the server during the
session. These scores are first saved in the server. To save them in the result
file, BPC will continuously need to read the new scores from the server. This
process can be started and cancelled at any moment. Go to Session à Retrieve data from server, or press
the F4 function key, or click on the icon. The
status bar will display the following message: “Status: retrieving data from
server”. New data is retrieved every second from the server and automatically
stored in the result file.
The process can be
cancelled using the abovementioned menu, function key or icon. The status bar
will now display the following text: “Status: idle”, indicating that no new
data is being retrieved from the server.
If the reading
process is re-activated after an idle period, all scores not yet sent to BPC
will be retrieved from the server, read and saved in the result file. Delayed
reading and processing of scores is therefore possible. It is advised, however,
that the reading process is activated at all times during the session.
Scores that have
been read and saved in the result file are displayed in the right-hand table of
Bridgemate Pro Control. Per score, an overview is given of the corresponding
table, the round, the players, the player declaring the game and the contract.
The registration time and date is also displayed in the result file. Remarks
are also displayed (“Not played” = the Bridgemate indicates that the game has
not been played, 40%/60% = arbitral score entered in the Bridgemate, “Result
erased” = score has been erased). Only those scores retrieved from tables
assigned to the client you are currently using will be displayed.
Go to the menu Tools
à Show/hide columns to select the
columns you would like to show or hide.
As more board results are added and displayed, the more
time-consuming and difficult it becomes to find or compare specific scores. Although you will generally use your
scoring program for this purpose, it is conceivable that you may wish to view
the registered data in BPC.
To display a specific group of board results, you can apply a filter to the entire list. This filter can be configured at the bottom of the screen. Enter specific criteria per section, table, round and board number and NS/EW pair number. It is possible to enter multiple criteria, for example section A, table 1, round 3. Per criterion, enter your filtering preference - equal to, not equal, equal or less, equal or greater, between - and enter the relevant values. Select Apply filter to apply the filter. To remove the filter and display all board results, press Reset filter.
The sort function can be used to sort the (filtered) results according to various criteria. Select the criteria and choose Ascending or Descending for each criteria. Select Apply sort to start sorting the scores.
You have the
option of changing or deleting results saved in the result file and displayed
in the result list.
Right-click on the
score you would like to change and select Edit score. A detail screen
will appear displaying all the score data. You can now edit the score using the
following notation: NS/N/S to indicate the North-South direction of play,
EW/E/W for East-West direction of play; clubs = C, diamonds = D, hearts = H,
Spades = S, no trumps = NT, double = x, redouble =xx, pas = PASS. Enter a space
between the value of the contract, the contract type and double/redouble. Enter
a = symbol in front of contracts that have been exactly made.
If the board
result has already been read by the scoring program, it makes little sense to
change the board result in BPC. It would be better in this instance to change
it directly in the scoring program. If however the score has not yet been read,
it does make sense to perform this
change in BPC. The edited score will be displayed in your scoring program. It
is however also possible to process the score first before performing the
desired changes in the scoring program.
Note that any
changes made to the results in the result file will not be fed again to the
server. The Bridgemates will therefore show the unchanged result in the
overview of previous board results.
To delete a board
result, right-click on the score you would like to delete and select Delete
score. To delete multiple scores simultaneously, press and hold the left
mouse button and the Shift key to select the scores you would like to delete.
Deleted scores will also be deleted from the scoring program (if it supports
this function), even if the score has already been read. The score will also be
deleted from the server.
For information on
how to read and process scores from the Bridgemate Pro result file, please
consult the manual supplied with your scoring program.
The following text
will describe the more advanced functions in Bridgemate Pro Control.
The result file is
the starting point in the process. If no result files are opened in BPC, your
options are limited. The Session menu is inactive and no scores can be
processed from the server. During normal use of the Bridgemate Pro scoring
system, your scoring program will create and automatically read the result file
in BPC. You do not need to open the result file or read the relevant session
data. This is processed automatically. To read other result files in BPC, use
the Open and Close functions in the File menu.
Use the File à Open menu to open an existing
result file. If this result file has not been opened previously on this client,
BPC will ask whether the client wants to log in to this result file. This step
is necessary to add tables to the client and interact with the result file.
Select File à Close to close the active result file. You can now open
another result file.
The result file
keeps track of which clients are using the result file. Your scoring program
will automatically add your client to the result file.
If the result file
has not previously been opened by the client PC (it was created on another PC),
this client has not yet logged in to the result file and cannot use the file.
To add a new client to the result file, open the result file on the relevant
client. BPC will ask you to confirm whether the client needs to be logged in to
the result file. Confirm. You will now be able to start using the result file.
Once a result file
has been opened, all tables of the result file will be displayed under the All
tables tab. The “Client” column will display the text “not assigned” if the
scoring program has not assigned the table to the current client (this only
occurs sporadically) or if the table has been removed by a client. To assign a
table to the client you are currently using, right-click on the table and
select Add to client. To add multiple tables simultaneously, select the
table by clicking and holding the left mouse button and the Shift key, or use
the Select all function to select all the tables. Once the table has
been added to the client, the client name will be stored in the table. You can
only assign tables to the client (PC) you are currently using. If you are using
multiple clients in a network, the result file will need to be opened manually
per client and the tables added to the relevant client.
To transfer a
table that has already been assigned to another client to your own client, repeat
the above procedure. Right-click on the table and select Add to client.
BPC will ask you to confirm whether you would like to take over the table from
another client.
The client to
which the tables have been assigned is displayed in the “Client” column of the All
tables tab. The Client tables tab only displays those tables
assigned to the current client.
Click on the Client
tables tab for an overview of all the tables added to this client.
Right-click on the table you would like to remove and select Remove from
client. The table will now be removed from the client.
To activate the
server, connect it to the client PC and connect the power adapter or fit
batteries. Once the server has been found, specific data will be displayed in
the top left-hand corner of the BPC screen and the Server menu will be
activated. You are advised to connect the server before launching BPC.
The server
contains no data when initially connected to a power source. New tables can be
added instantly.
If the server
contains data which you would like to delete, you will need to empty the
server. This is done using the reset function. Go to Server à Reset. You will be asked to enter a
verification number which is displayed on the screen. This verification number
ensures that the server cannot accidentally be reset. Once the correct
verification number has been entered, the server is emptied and all data removed.
The server is
activated by adding tables. As soon as a table has been added, the server feeds
this data to the corresponding Bridgemate, which in turn is activated. The
Bridgemate cannot operate if the corresponding table has not been added to the
server. Tables can only be added once to the server. If you attempt to add a
table that has already been added to the server, an error message will be
displayed.
To add a table to
the server, go to the Client tables tab, select the relevant tables,
right-click on one of the tables and select Add to server. The tables
will now be added one by one to the server, and the corresponding movement
loaded per table. An overview of the added tables will be displayed.
It is also possible
to remove tables from the server using the Client tables tab. Select the
tables you would like to remove, right-click on these tables and select Remove
from server. The tables will now be removed. You will not be able to use
any Bridgemates that are configured to these tables.
All data relating
to the tables is saved separately in both the result file and the server. This
may result in discrepancies between the two in the event of a temporary
disconnection between the server and the PC. These discrepancies can be
rectified using the Session à Synchronize client <-> server
menu function.
Check the relevant
options to indicate your synchronization preferences. You are effectively
determining whether to synchronize the server to the result file, or whether to
update the result file using the data stored in the server.
Use this option to
determine what to do with tables stored in the server but not assigned to the
client. To delete these tables from the server, select “Delete from server”. To
add them to the client, select “Add to client”. Tables that have already been
assigned to another client can only be assigned to the current client if the
“Take over from other client” option has been checked. If this box has not been
checked, the tables cannot be added to the client.
Conversely, some
tables may have been assigned to the client but not to the server. To add these
tables to the server, select the option “Add to server”. To delete these tables
from the client, select the option “Delete from client”. This option also
allows you to delete all the tables from the result file by checking the “Delete
from session” option.
The
synchronization function will also verify whether the server contains tables
not contained in the result file. These are so-called “obsolete tables”. Check
the “Delete tables from server which are not in session” option to delete these
tables from the server. If this option is unchecked, these tables will not be
removed.
As outlined above,
the main function of the synchronization process is to synchronize the client
to the server and vice versa. The default settings of this function are
configured to synchronize the client to the server: tables that have been
assigned to the server but not to the client are added to the client, and
tables that have been assigned to the client but not to the server are removed
from the client.
These settings
will need to be adjusted when synchronizing the server to the client. In this
case, delete all tables from the server that have been assigned to the server
but not to the client (select “Delete from server”). Conversely, add to the
server all tables that have been assigned to the client but not to the server
(select “Add to server”).
In all these
cases, make sure the “Delete tables from server which are not in session”
option is checked to delete all tables that have been assigned to the server
but not the result file (and therefore not to the session). Should it transpire
that these tables were correctly stored in the server and not in the result
file, a new result file will need to be created, or the current file updated.
The Synchronize
menu function also offers users the opportunity to fully synchronize the result
file and the server. To do this, go to the “Recovery” tab and press the
“Recover server” button. All existing data will be deleted from the server and
overwritten with the tables and the scores contained in the result file. The
server is synchronized with the current position of the result file.
This function is
ideal in the event of data loss and if you wish to configure the server from
the moment data was lost. Make sure however to move the scores from the server
to the result file in time.
Movement data is
assigned to all tables added to the server during the synchronization process.
The synchronization function does not update the movement data of tables
already stored in the server and which have not been updated. If the movement
data of the result file has been synchronized from the scoring program, and the
scoring program does not order BPC to update this data, use the Session à Update movement menu function to
update the server with the correct movement for these tables.
All sections are
checked by default. Uncheck all sections that you do not wish to update. By
default, data is updated from round 1. To update from a later round, select
another round number using the selection option. Press Update now to
update the sections with the correct movement. All table scores belonging to
sections that you wish to update will now be deleted from the
selected round onwards. A report will be displayed of the executed operations.
Please note
The scoring program will normally update all movements in BPC
automatically. It is therefore not necessary to invoke this function manually.
Please refer to the manual of your scoring program for more information on
movement updating in BPC.
Program settings of BPC can be changed using menu Tools à Options à tab General.
To disable the automatic server detection while the program is running,
check Disable server detection. You may decide to do so whenever you are
running BPC without a server connected. During your sessions, however, you are
always advised to leave this function unchecked.
Note that disable server detection will not disable detection at startup of
BPC.
When the scoring program updates the movement, the result of it is shown
on the BPC screen through a report window. If you want to disable this report,
uncheck Show report when movement updated by external program.
Results in BPC are by default shown as overtricks/downtricks. If you want
to show results using a different method, you can select here the desired
method.
Once the server is
connected to the PC, the BPC Server menu is active. This menu contains
several useful server functions. It is not necessary to open a result file to
use these functions.
Use the Server
à Show
tables menu to create an overview of the tables stored in the server.
Per table, the
green or red status light indicates whether this table has logged in to the
server, logged off, or has not yet logged in.
To delete a table
from the server, select the relevant table(s) and choose “Delete table(s)”. The
tables will be deleted from the server, as will all the registered scores of
these tables.
To log off a table
manually, select the relevant table(s) and press “Log off table(s)”.
Press the “Show
scores” button to create an overview of the scores entered by the Bridgemate.
Select the table(s) of which you would like to see the board results and select
this function.
Press the
“Retrieve scores” button to move all entered scores for the selected tables to
the result file.
The Server à Show all scores menu function
displays an overview of all board results entered in the server. Depending on
the number of tables stored in the server, there may be a delay in reading and
displaying the data.
The wireless
network can be restarted from the server using the function Server à Force restart. Use this function to
solve wireless communication problems between multiple Bridgemates and the
server.
The Reset
server menu function resets the entire server and deletes all entered data.
To avoid accidental resets, you will be asked to enter a verification number
which is displayed on the screen.
Note: If the
server is not connected to the power adapter and/or is not fitted with
batteries, all data will be lost. It is therefore not necessary to reset the
server before disconnecting it from the power source or after connecting it to
the power source.
The Bridgemate Pro
score system communicates over a predetermined frequency spectrum. The
permitted frequency differs per continent. Three continents are currently
supported: Europe, North America and Australia / New Zealand. When first
launching Bridgemate Pro Control, you will be asked to select your region. The
server will select the corresponding frequency spectrum to communicate with the
Bridgemates. Remember to use the correct Bridgemate firmware for your region.
For Europe, all firmware versions with a European country code can be used (NL,
FR, DE, EN, ES, PT, IT, DK, NO, SE). For North America, firmware version with
country code US can be used. For Australia and New Zealand the country code is
AU. This country code is displayed on the start-up screen of the Bridgemate.
If you want to
change the regional settings of the server, go to Server à Region selection.
The “Current
region” function displays the current region. Select the new region and press
“Set”. The new region has now been set.
The server and the
Bridgemates must be set to the same channel to communicate with each other. To
set the channel on the server, use the Server à Channel selection menu.
The “Current
channel” function displays the current channel. Select the new channel and
press “Set”. The new channel has now been set.
This function is
not covered by this manual.
|
The Bridgemate is
a small device designed to enhance the enjoyment of bridge for tournament
directors and bridge players alike. The system enables you to enter scores
faster than before, and is guaranteed to prevent operator errors. As well as
allowing players to enter board results, the Bridgemate also feeds information
to the players, such as the achieved percentage on the board played, and the
traveler overview. We are convinced that tournament directors and bridge
players will appreciate the convenience of the Bridgemate!
Preparing the Bridgemate for use
The Bridgemates
are individually packed in compact sturdy cardboard boxes. Each Bridgemate
comes complete with four AAA batteries, which must be inserted into the bottom
of the Bridgemate unit. The + and – signs in the casing indicate the insertion direction
of the batteries. Insert all four batteries in the direction indicated, close
the lid and press the OK button. Check whether the text “Bridgemate Pro” appears. The Bridgemate is
now ready for use.
The keyboard
The Bridgemate
keyboard contains 25 keys. Some of the keys have a dual function.
Keys |
Explanation |
1 to 9, 10 |
These keys are
used to enter numbers in the Bridgemate, for example board numbers, pair
numbers, contract and result. The 10
button is used to enter 0 (when entering member numbers, board numbers etc)
and to indicate 10 as the lead card. |
§, ¨, ©, ª, NT |
These keys
enable you to indicate the contract type or the card color of the lead card. |
+, - |
Indicates
overtricks or downtricks of the result. |
= |
Indicates that
the contract has been exactly made. |
J, Q, K, A |
Use these keys
to specify Jack/Queen/King/Ace as the lead card. |
X, XX |
Double or
redouble. |
N/S, E/W |
Declarer’s
direction of play. |
PASS |
Indicates a
pass-out. |
CANCEL |
Correct an entry
and cancel commands. |
OK |
Confirm an
entry. |
Switching on/off
The Bridgemate
does not have a separate on/off button. To switch on the Bridgemate, press the
OK button. It is not possible to switch off the Bridgemate manually. The
Bridgemate will automatically switch off after it has been idle for a while,
i.e. no buttons have been pressed. No data will be lost when the Bridgemate
switches off. Simply press the OK button to continue as before. In other words,
you can continue entering scores as soon as the Bridgemate has been activated
again.
The default
autopower-off time is set to 20 seconds. This value can be changed to between 5
and 60 seconds. See chapter 6 for more information.
When switching on
the Bridgemate Pro for the first time, you will be taken to the main screen:
BRIDGEMATE PRO
V2.2.1a EN
(version number
and language code may differ)
Press the OK key
again to view the section and table settings of the Bridgemate. The default
setting is section A, table 1. If these settings are correct, move the
Bridgemate to the corresponding table. The Bridgemate is now ready for use.
Configuring the section and table
You will need to
configure the section and table for each Bridgemate. To do this, insert the
TD-key in the Bridgemate when the “Bridgemate Pro” screen is displayed. The
following screen will now appear:
GROUP: A +/-
TABLE: 1
Use the + and -
key to adjust the section. Sections range from A to Z.
Press OK to
confirm the section. The following screen will now be displayed:
GROUP: A
TABLE: 1_
Use the number
keys to set the correct table number. Press CANCEL to delete the current
number. Table numbers range from 1 to 511.
Press OK again to
confirm the table number. The screen will now change, ready for you to set the
channel.
CHANNEL: 0_
Press the CANCEL
button to delete the channel and enter the new channel. If you wish to leave
the channel number unchanged, press OK. The Bridgemate will display a message
informing you that the settings have been saved. The Bridgemate will retain
these settings until you next change the section and table number. In other
words, these settings will be retained even after the session has been
completed. It is therefore not necessary to change the settings for the next
session. All you need to do is move the Bridgemate to the correct table.
To exit the
screen, simply remove the TD-key. The Bridgemate will return to the main
screen, and no changes will be made to the section and table number.
Activating the server
For more
information on how to activate the server, please see Chapter 3.
Replacing batteries
The Bridgemate will check the remaining battery life each time it is
activated for a new session. If
the battery power is extremely low, the “Replace batteries” message will
appear. Although it is safe to continue using the Bridgemate for several more
sessions, it is recommended that you replace the batteries as soon as possible.
The average battery life is approximately 200 sessions. However, this depends
largely on the length of each session, the time frame over which these sessions
are played, and how the Bridgemates are stored.
As with the score
card, the Bridgemate is operated normally by North. North is responsible for
the correct operation. East (or west) is responsible for verification of the
entered board results.
To switch on the
Bridgemate, press the OK button. The Bridgemate will automatically switch off
after it has been idle for a while, i.e. no buttons have been pressed. No data
will be lost. Press the OK button again to continue as before.
At the start of
the session, the Bridgemate will by default display the “Bridgemate Pro” main
screen, including the version number and language code. Press OK to view the
table and section settings of the Bridgemate. For example:
GROUP: A
TABLE: 1
To activate the
Bridgemate and log on to the server, press OK again. The Bridgemate has now
been activated and can be put into use.
If you have
specified in BPC that you wish to enter member numbers, the Bridgemate will ask
you - after activation and before the start of the first round - to enter the
member numbers of the four players.
N:_
S:
and
E:_
W:
The number must be
numeric and has a maximum of 12 digits. Use the number keys to enter the
number, and confirm by pressing the OK key. If a player does not know his
member number or does not have a member number, press OK without entering a
number. No number will be registered for this player.
Once a member
number has been entered for West, the numbers will be fed to the server and the
Bridgemate will start the first round.
At the start of
each new round, the Bridgemate will display the new round and the expected
pairs, as well as the direction of play. The board numbers will also be
displayed. For example, you can verify at the start of the round whether you
are seated in the correct direction and have the correct boards on the table.
This information is displayed as follows:
ROUND 1, 1-4
NS: 1 EW: 2
Press OK to
confirm this screen and continue with the board input.
The following
screen will be displayed when entering the board results:
BOARD: _
CONTR:
The flashing line
indicates the input position. Before starting the game, enter the board number
and press OK to confirm. The Bridgemate will verify the number. An error
message will be displayed if the board number does not appear in that round:
BOARD NUMBER
INCORRECT! R1
R1 indicates that
the Bridgemate is in round 1. The message will disappear after a few seconds.
You will now be asked to enter the correct board number.
If the board is
entered a second time within the same round, the following message will be
displayed:
BOARD ALREADY
PLAYED! R1
It is not possible
to enter a board twice in the same round. If the board result has been entered
incorrectly and requires correction, delete the board result from the TD menu
(see further) and re-enter the score.
Use the Bridgemate settings to indicate whether you would like the
Bridgemate to check whether the entered board number corresponds to the logical
order. If the Bridgemate expects a different board number to be entered, the
following message will appear:
BOARD OUT OF
ORDER, ACCEPT?
Press Cancel to return to the previous screen and press Cancel again to
erase the board number and to enter a new board number. If you do wish to play
an out-of-sequence board, press OK. The board number will be accepted, and the
Bridgemate will assume that you have chosen to deviate from the logical order.
Once the board
number has been entered and confirmed, the cursor will jump to the second line.
You can now begin bidding. As soon as the contract has been determined, enter
the contract type and the direction of the declarer.
To enter the
contract, use numbers 1 to 7 and the §, ¨, ©, ª and NT keys. If required, you can also use
the X and XX keys to indicate double or redouble. To specify the declarer, use
the N/S and E/W keys. If the declarer is North, press N/S once. If the declarer
is South, press this key twice. Ditto if the declarer is East or West. The
screen is displayed as follows:
BOARD: 13
CONTR: 3NT x E_
Press OK to
confirm this.
If you have
specified in BPC that lead cards must be entered, the Bridgemate will ask you
to enter the lead card.
LEAD: _
RESULT:
Select the lead card using keys 2 to 9, 10, J, Q, K or A and
the card type using §, ¨, © or ª. You are free to decide in which order to enter the card and the
card suit. Press OK to confirm the lead card.
Once you have
finished playing the board, you can enter the result. When the contract has
been exactly made, press the = key. To indicate overtricks, use the + key and
enter the number of overtricks. For downtricks, use the – key.
Depending on the
settings in BPC, the result can also be entered as the total number of tricks
won or by using the American style (tricks made/down). The standard method is
entering overtricks or downtricks and is used in this manual.
Once you have
entered the contract, the lead card and the result, press OK. The message
"Verification by east" will now be displayed. The Bridgemate must now
be passed to East to verify the entered data.
The verification
screen will for example be displayed as follows:
Board 13, 3NTx +1
by East, -950
The board data
entered by North is displayed on one total screen (the lead card will not be
displayed). In addition, the number of score points obtained on this board will
be displayed. Depending on the BPC setting, the number of score points will be
displayed as assigned to the North/South pair or to the declarer.
East verifies the
data displayed on the verification screen. If this data is incorrect, East will
press CANCEL to edit the data. If the result is correct, East will press OK to
confirm the result. The message “Entry completed” will now be displayed. The
data is saved and sent to the server. It is now no longer possible for players
to edit the results.
Once East has confirmed the board result, players have
feedback options for viewing their achieved result and board results achieved
by other pairs. Depending on the BPC settings, the following information can be
displayed:
If one (or both) of the functions is activated, the
message “Entry completed” will also display the text “Show results?”. Press OK to view information
on the achieved board result.
The percentage achieved on the board will be displayed
first. This is done by reviewing the other scores registered on the board, the
value of the entered score and how the entered score compares with the other
scores. This percentage will have little significance at the start of a
session. As the session progresses, the percentage will approximate the actual
end percentage on the board.
3NTx E +1
-950 = 33%
The percentage relates to the achieved number of score
points. Depending on the BPC setting, this always applies to the North/South
pair and/or the declarer. Press OK to exit this screen.
If you have set BPC to also display the scores of
other pairs on the entered board, the Bridgemate will display these results.
This screen is displayed as follows:
S 2S =
+110
E* 3NTx +1 -950
The scores are sorted from high to low on the basis of
the achieved score points of North/South. The score achieved by the table is
displayed with a * (optional). The scores are displayed in pairs. If there are multiple board results, press
OK to view the next results.
It is possible to set BPC to view the scores again
after they have all been displayed.
At the end of the
round, the Bridgemate will display the message "End of round". You do
not need to do anything. The Bridgemate will automatically switch off after a
few seconds. Press OK again to begin entering the scores in the next round.
At the end of the last round, the Bridgemate will
display the message “End of session” and return to the Bridgemate Pro main
screen after a few seconds. The Bridgemate has completed its tasks and can now
be safely stored away.
If the players
have passed four times without offering a contract, enter ‘Pass’ at CONTR and
confirm with OK. You will not be asked for the lead card and the result, and
the Bridgemate will switch immediately to the verification screen.
If a board has not
been played in a particular round due e.g. to time constraints, the Bridgemate
must be informed. If this step is skipped, the Bridgemate will remain in the
uncompleted round, and other pairs will be prevented from entering their
results. To enter an unplayed board, press the 10 key in the CONTR screen. The screen will now display
the text ”NO PLAY”. Confirm by pressing OK. The Bridgemate will now display the
verification screen again.
The Bridgemate
will not display an overview for unplayed boards. As it is possible to play the
board in a later round, players must be prevented from seeing the results of
previous boards. The board can be played afterwards without the Bridgemate; in
that case, the relevant score must be entered manually in the scoring program.
If you have made
an input error, press CANCEL to rectify the error. In principle, it is possible
to return to the board number input screen by repeatedly pressing this button.
It is also possible for East to reject the entered data by pressing CANCEL. The
Bridgemate will now return to the input screen, and the entered data can be
deleted by pressing CANCEL again. Once East has confirmed the score and the message
“Entry completed” has been displayed, the score cannot be edited. This option
is only available to tournament directors.
Please note:
·
It is
not necessary to enter the number of score points (+420, -50 etc.) in the
Bridgemate. The Bridgemate will calculate the score using the entered contract
and result, taking vulnerability into account.
·
The
Bridgemate monitors the active rounds. In case of a sit-out, the Bridgemate
will skip this round.
·
Before
starting a new round, verify whether you and your opponents are seated in the
correct direction to avoid playing in the wrong direction. At the start of the
round, press OK to display the directions.
Scores to Bridgemate Pro
Control
Scores entered on the Bridgemates are first saved on the
server. The Bridgemate Pro Control program periodically reads the scores from
the server and stores these in the result file. To start or stop this periodic
reading, click on Session à Retrieve data from server. Alternatively,
press F4. At the bottom of the screen, you can check whether the program is
busy retrieving scores or is idle. Read-out is normally activated by your
scoring program (if the program supports this function).
Reading scores in the
scoring program
Once the scores have been saved in the result file,
your scoring program can read and process the scores. For more information,
please consult the manual of your scoring program.
Tournament
directors have far-reaching powers to verify the entered scores. A special TD
menu is available for this purpose. To access this menu, please use the TD-key
supplied with the package.
Activating the menu
To activate the TD
menu, insert the TD-key in the communication port of the Bridgemate. This
requires the Bridgemate to be switched on and waiting for data to be entered
(board, contr, lead, result input screen). It is for instance not possible to
activate the menu if the device is in the verification screen or is displaying
an overview of previous results.
To exit the menu,
simply remove the TD-key.
Menu options
Once you have
inserted the TD-key, the following screen will appear:
TD-MENU
You
now have seven options:
1.
To
enter an arbitral score, press ‘1’.
2.
For an
overview of the entered scores, press ‘2’.
3.
To
delete an entry, press ‘3’.
4.
If you
would like to view the corresponding table and section of the Bridgemate and/or
the corresponding round and pairs, press ‘4’ (retrieve status).
5.
To
retrieve an overview of the board numbers not yet entered, press ‘5’.
6.
To
reset the Bridgemate, press ‘0’.
7.
To set
the contrast of the screen, press + or -.
It is possible to
specify in the Bridgemate that an arbitral score must be entered for a certain
board. Proceed as follows: enter the board number and confirm with OK. The
cursor is positioned at CONTR. Insert the TD-key in the Bridgemate to activate
the TD menu. Press '1' and confirm (OK button) “Arbitral score?” Next, enter
the arbitral score for both pairs:
NS: _
EW:
You can choose between 40% (average-minus), 50%
(average) and 60% (average-plus). Press 4 or – to enter 40%, 5 or = to enter
50%, 6 or + to enter 60%. It is not possible to enter a value other than these
percentages. Press OK after you have entered the percentage. Do this for both
pairs. The screen will now return to the TD MENU. Remove the TD key. The
assigned arbitral score is now displayed at CONTR. Press OK to confirm this,
and confirm the verification screen. The Bridgemate has now saved an arbitral
score for this board and will feed this to the scoring program during read-out.
To obtain a board
overview without reading the data or completing a board input, it is possible
to use the special overview function of the TD menu. To access this overview,
insert the TD-key and press ‘2’. You will be asked to enter the corresponding
board number. The overview displays the pair number, direction of play,
contract and result. The number of score points is not displayed in this
overview. If the screen returns to the TD menu after the board number has been
entered, no scores have been registered for this board at this table.
Tournament directors have the option of erasing
entries. This can either be a board result from the current round or the
previous round. If the board results have not yet been entered in the current
round, the board result of the previous round will be erased. This method
enables you to erase all results from the Bridgemate. To erase a board input,
press ‘3’ and press OK when prompted to confirm “Erase result?”. You will be
asked to enter a board number. Enter a board number and confirm with OK. If
that particular board can be erased, the message “Board erased” will be
displayed to indicate that the entered result has been erased. If the board has
not yet been played, or not played on this table in the current or previous
round, the TD menu will be displayed again after you have pressed OK.
Retrieving current status
If you no longer
know to which table and section the Bridgemate relates, you can retrieve this
information in the status part of the TD menu. To do so, insert the TD-key in
the Bridgemate and press ‘4’. Press OK when prompted to confirm ‘Status?’ The
expected table and section of the Bridgemate will be displayed first. Press OK
again to view the current round of the Bridgemate and the corresponding pairs
at the table. You will also see the boards to be played in this round.
Overview of missing scores
From the TD menu,
it is easy to establish which boards of the round have not yet been entered.
Press ‘5’ and OK when prompted to confirm ‘Missing boards?’ The Bridgemate will
now display the numbers of the boards not yet entered in this round at this
table.
Resetting the Bridgemate
The Bridgemate can
be reset from the TD menu. Press ‘10’
and OK when prompted to confirm ‘Reset?’. It will now return to the main
screen.
Setting contrast
It is possible to
set the contrast of the screen from the TD menu. Press + to make the screen
darker, – to make the screen lighter.
Press the button several times to adjust the contrast.
It is also possible to adjust the contrast if the Bridgemate is in the
Bridgemate Pro main screen without using the TD-key.
Bridgemate Pro
Control has a number of functions specifically designed for the Bridgemate
scoring devices.
All entered scores
are also saved in the local memory of the Bridgemates. If for whatever reason a
Bridgemate is unable to feed a board result to the server, you have the option
of reading the scores manually in Bridgemate Pro Control at the end of the
session. This is done using the menu Session à Read Bridgemate Locally.
To use this
function, it is necessary to connect a Bridgemate communication cable to the
serial port of your PC. This communication cable is available from your
Bridgemate supplier.
Connect the
Bridgemate to the communication cable via the data port at the back of the
Bridgemate. All board results are read and stored in the result file score,
including scores that have already been sent. These scores can now be processed
in your scoring program in the usual way.
This function can be used for example in the event of PC and server data
loss. See chapter 7 for more information about the applicable procedures in the
event of data loss.
All Bridgemate settings can be changed via the menu Tools à Options à Bridgemate tab.
Bridgemate
settings can be specified either by the scoring program or by BPC. If you want
your scoring program to control Bridgemate settings, choose “Use Bridgemate Pro
settings specified by Scoring program”. The settings information is included in
the result file by the scoring program. Consult the manual of your scoring
program for more information on how to set Bridgemate settings through the
scoring program. Select “Use Bridgemate Pro settings specified by Bridgemate
Pro Control” when you want to manually set the Bridgemate settings regardless
the information in the result file.
To enable the
Bridgemate to display an overview of previous board results of a particular
game, check the “Show previous results” option. If you would also like to
display your own score, check the “Show own result” option. Your own score is
indicated by a * on the Bridgemate screen. To enable the players to display
multiple overviews, check the “Repeat results” box. Limit the number of scores
to be displayed by entering a maximum number. To remove the limitation, set the
maximum to unlimited.
To display the
board result percentage achieved so far, check the “Show percentage of own
result” box.
When multiple
sections are calculated as one, you should check the option “Group sections for
results”. The percentage will be calculated through all sections, and the
results on all boards with the same number are shown in the overview of
previous results. Especially in this case, it is recommended to set a maximum
number of scores you want the Bridgemate to show. Without doing so, the players
will use up a greater amount of time watching the results at large sessions.
The score points
can be displayed from the perspective of the player declarer or from the
North/South direction of play. In the latter case, score points are obtained by
displaying East-West as an opposite score (4H+1 by East-West is displayed as
-450 of -650). This applies both to the score points displayed in the
verification screen for East and to the percentage overview screen. The
overview of previous board results always shows the scores as North/South
scores.
Results can be
entered in three ways: as overtricks / downtricks, as the total number of
tricks won, or by using the American style (tricks made/down). The default
setting is overtricks / downtricks.
If you do not wish
to display the pair numbers in the round-information screen, disable the “Show
pair numbers at round info” function. This option can be used for team-of-four
events.
The Bridgemate
offers users the option of feeding information to the server immediately after
the contract and/or lead card have been entered. This could for example be
displayed on vuegraph presentations while the game is still being played. If
you wish to feed this information to the server, check the “Intermediate
transmission of contract” box.
Check the relevant box if you would like the Bridgemate to check whether
the boards are to be played in the logical order. An error message will appear
on the Bridgemate if the entered board number does not correspond to the
logical order. The logical
order starts with the first board of the round and the numbers of subsequent
boards should be entered in ascending order. For example, if boards 1 to 4
are to be played in round A, the logical order is 1, 2, 3, 4.
If you would like
to enter the lead card on the Bridgemate, check this setting.
If you would like
to enter the member numbers on the Bridgemate, check this setting. By default, players
have the option of leaving the entry blank when entering the member number. If entry of member numbers is compulsory,
check the “Blank entry not allowed” box.
Use this function
to specify whether the Bridgemate uses card symbols or letters for displaying
the contracts.
The Bridgemate
will automatically go into autopower-off mode if it remains idle for a while.
The default setting is 20 seconds. To change this setting, enter a value
between 5 and 60 seconds in “Autopower-off period”. In “Verification message”,
enter the length of time you would like the message “Verification by East” to
be displayed on the screen.
Note
Changes to
Bridgemate settings will only be applied when the table is newly added to the
server and the Bridgemate is logging in. This is usually at the start of a new
session.
The Bridgemate has
two separate system functions. In both cases, the communication cable must be
connected to the PC.
The Bridgemate is
controlled by a piece of software in the internal memory. This software can be
changed from BPC. In concrete terms, this means that the Bridgemate can be
updated and that new functions can be added. The language selection option for
example can also be changed. In other words, the Bridgemate can be updated
without requiring you to purchase new Bridgemates.
To update the
Bridgemate firmware, proceed as follows:
The process will
be cancelled if an error occurs during loading. Disconnect the Bridgemate and
reconnect to repeat the process. If the problem persists, replace the batteries
of the Bridgemate.
WARNING
Only use this
option on the instructions of the supplier. Incorrect use may result in faulty
operation. Only use those files supplied by your supplier and follow the
instructions carefully. We strongly advise against any other use.
The Tools à Bridgemate à Bridgemate analysis menu contains
relevant information on the Bridgemate, including version numbers, set
autopower-off time and/or correct operation of the Bridgemate.
If for whatever
reason you need to replace a Bridgemate during a session, and you are unable to
log off the Bridgemate using the Reset TD menu option, proceed as follows:
-
In
BPC, go to menu Server à Show tables.
-
Select
the relevant table and press “Log off table(s)”. The Bridgemate will now be
logged off from the server.
-
Take
another Bridgemate and use the TD-key to set this Bridgemate to the correct
section and table number. Also make sure to set the correct channel.
-
Activate
this Bridgemate using the OK button. The Bridgemate will take over the position
of the old Bridgemate.
If the server is
accidentally disconnected from the power supply, all data will be lost and the
Bridgemates will stop functioning. Bridgemate Pro Control is able to recover
the old situation. Proceed as follows:
-
Make
sure the server is reconnected to the power supply.
-
In BPC, go to menu Session à Synchronize client
<-> Server.
-
Go to
the “Recovery” tab and press “Recover server”. All information from the result
file will now be moved to the server.
When recovering
the server, it is important that all scores have been moved previously from the
server to the result file. If this is not the case, scores that have not been
moved to the computer will be lost and the server cannot restart fully from the
previous position. Make sure therefore that the data retrieval is always
activated during the session.
The security of the board results entered in the Bridgemate Pro scoring
system is given top priority. The best defense against data loss is to store
the results in multiple locations, namely:
·
The Bridgemate memory
All results entered in the Bridgemate are sent to the server. At the same time,
each result is also stored in
the Bridgemate’s internal memory. These results are stored until the Bridgemate is
started up again for a new session. Then the memory will be erased.
The data remains stored in the internal memory of the Bridgemate, even if no
batteries are installed.
·
The server memory
Results entered in the Bridgemate are sent to the server, and stored in the
server’s internal memory. It is essential that the server is connected to a
power source (batteries and/or power adapter). If there is no power source, or
in the event of power failure, all data will be lost.
·
Bridgemate Pro Control result file and log file
BPC continuously reads the new results from the server and processes these into
the result file. This data is immediately written to the hard disk of your PC,
ensuring the data is safe even in the event of power failure. All results shown
on the BPC screen have been written to the result file.
BPC also has a log file, containing all the relevant events. All received
results are written to this log file. To view the log file, go to the Tools à Show log file menu.
·
Session file in your scoring program
Lastly, the scoring program retrieves the results from the result file. The
scoring program stores the results in its own files.
The results are therefore stored in five locations in total. In the event
of data loss in one of the five locations, it is possible to check whether the
results are still stored at the next level up, and to reprocess the results
from that location.
Warning
Retrieving results from the log file
Results
can also be retrieved from the log file. All results entered in BPC are stored
in the log file. To view the log file, go to the Tools à Show log file menu. The selected rows can be copied and
saved to an empty text file and printed. Automatic processing is not possible;
the results must be entered manually in the scoring program. The actual file,
BMProLog.log, is located in the Bridgemate Pro folder, normally C:\Program
files\Bridgemate Pro.
There may be times
when two or more bridge clubs are playing at the same time in one building. As
the Bridgemate Pro server can incorporate a specific table number only once at
a time, it is not possible for two clubs to make use of one server
simultaneously. Both bridge clubs will therefore require their own server. It
is of course vitally important that they do not interfere with each other. This
problem can be rectified by getting the systems to communicate over different
channels. The first club sets its system (server and Bridgemates) to channel 0,
while the other uses channel 1. A third and fourth club can then use channel 2,
3, etc. This method enables multiple clubs to use the Bridgemate Pro scoring
system simultaneously without causing any interference.
During large
tournaments, more than one server will be required to control over 128 tables.
The layout of the tables is important in this respect. If the tables are
outside the range of the server, an extra server will be needed to increase the
range. The Bridgemate Pro scoring system supports multiple servers over a
network. In principle, this network can support an unlimited number of tables.
The following guidelines must be observed:
-
You
will need a fully operational network in which all used PCs are interconnected,
enabling them to access and process files.
-
Only
one result file is used, containing all session data and board results of all
tables.
-
The
scoring program is running on one of the computers in the network. It is not
necessary for the scoring program and/or the result file to be running on one
of the client computers that run BPC. From an organizational point of view, it
may be easier to use a separate PC containing the scoring program and result
file. Client PCs access the result file over the network.
-
Each
Bridgemate server is connected to its own PC (=client) where BPC is running. Do
not connect two servers to one client. Although technically feasible, it may
cause unnecessary confusion, as both servers are using the same client name.
Worse still, it may even be counter-productive if both servers are operating
over the same channel.
-
Use
different channels for each server, especially if the servers are within range
of each other. Only use the same channels if you are sure that the servers are
not interfering with each other (e.g. in different buildings).
Responsible party: Bridge Systems BV
Address: Postbus 21570, 3001 AN, Rotterdam, The
Netherlands
Hereby declares that the product:
Product Name: Bridgemate® Pro Wireless Scoring System
Product No. Table Terminal: BM11R11B
Product No. Server: BS10R11B
Conforms to the following regulations: FCC
part 15, subpart B, section 15.247
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
· Reorient or relocate the receiving antenna.
· Increase the separation between the equipment and receiver.
· Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
· Consult the dealer or an experienced radio/TV technician for help.
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference, and (2) This device must accept any interference received, including interference that may cause undesired operation.
Caution:
Any changes or modifications not expressly approved by Bridge Systems BV could void the user's authority to operate the equipment.
This device complies with Industry Canada Standard RSS-210. Operation is subject to the following two conditions: (1) this device may not cause harmful interference, and (2) this device must accept any interference, including interference that may cause undesired operation of the device.
Ce dispositif est
conforme avec la norme CNR-210 d’Industrie Canada. Le fonctionnement du
dispositif est sujet aux deux conditions suivantes: (1) le dispositif ne doit
pas causer de brouillage, et (2) le dispositif doit accepter tous brouillages,
incluant tous brouillages.